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Introducing Imagination Place! Design Club Workshops

What's the Point?:

To introduce Imagination Place! Design Club meetings and get participants started with the Imagination Place! in KAHooTZ environment. During this first meeting, participants will:

  1. Find out:
    • what Imagination Place! is
    • the logistics of the workshop sessions (i.e. what they will be doing, how often they will meet, who can attend, etc.) and
    • what they can expect from their workshop sessions.
  2. Complete Imagination Place! Sign-up Forms for the Imagination Place! Workshops.
  3. See a demonstration of the Imagination Place! in KAHooTZ environment and/or go on the KAHooTZ Tour.
  4. Receive Design Notebooks / Folders.
  5. Engage in a design activity both off and on line resulting in a personal symbol or logo and their initial KAHooTZ Icon.
  6. Share information about themselves and what they did during this workshop session.
What You'll Need:
  • Display poster: What You Can Do In Imagination Place!
  • print copies of the Imagination Place! Sign-up Form for each participant
  • electronic version of Imagination Place! Sign-up Form on available computers
  • copies of Imagination Place! promotional materials (brochures and stickers) for each participant
  • pocket folders or small notebooks
  • plain paper
  • felt tip pens
  • pencils
  • glue sticks
  • colored paper (optional)
  • scissors
  • PC computer with KAHooTZ loaded and ready for use.
What To Do:

Introducing Imagination Place!

  1. What Is Imagination Place!: Welcome participants and explain to them that this is the first day of a new series of workshops that will encourage them to:
    • use their imaginations to:
      • look at their world in new ways
      • make, create, design, and invent many things
    • value their ideas and inventions by maintaining a Design Portfolio (Notebook) of things they discover and create
    • use computers and the World Wide Web (Internet) to work, play, and engage in activities that are part of Imagination Place!
  2. Signing-up: Be sure to copy, in advance, enough blank forms for each participant. Hand out a print copy of the Imagination Place! Sign-up Form to each participant.
    • Read aloud or have participants read aloud the introduction on the sign-up sheet, and have them fill out the information requested on the sheet.
    • Be sure that participants write a list of things that they like to do including hobbies (i.e. reading, playing video games, collecting dolls, etc.) and at least one thing that makes them unique or special. (This might be hard at first, but encourage them by giving them some examples: the youngest in the family, the tallest in their class, the only male in their house, etc.) Getting participants to identify their interests and uniqueness will help them to come up with ideas during the design activity.
    • Have participants complete the same form on the computer, using their print version as a guide. Based on the number of computers you have available, you may need to plan to have some participants work on the computer version while others work on the print version.
  3. Introductions: Do a "go-around" where you and participants introduce yourselves to each other. (You might want to start this by saying your name and telling them the things that you like to do and something that makes you unique.)
  4. Workshop Logistics: Fill participants in on the logistics of the workshops. They need to know: when you will meet, where you will meet, how often you will meet, who can and will be part of the regular group and any other information that you think is necessary at this point.
  5. Demonstration: Based on available time, computer resources and number of participants either:
    • Demonstrate, on a single computer, some of the main features of KAHooTZ. Let them know that during the next session they will be working in KAHooTZ to make things -- or
    • In pairs, have students take the Tour of KAHooTZ. (The tour lasts about 5 minutes.)

Getting Started with Imagination Place! in KAHooTZ

  1. Explain to participants that they will:
    • Make (design) things that they will need in the Imagination Place! in KAHooTZ environment.
    • Try out the Imagination Place! in KAHooTZ environment for themselves and begin to learn their way around the Imagination Place! in KAHooTZ environment.
  2. Have participants recall their list of things that they like to do completed earlier. Getting participants to identify their interests and uniqueness will help them to come up with ideas for personal designs needed in the design activity.
  3. Design Notebooks: Hand out Design Notebooks / Folders. Explain to participants that their Design Notebook / Folder is where they will keep all their important Imagination Place! stuff including ideas, drawings and sketches, pictures, etc. It is a collection (portfolio) of their work and a place for them to make notes and sketches, and play around with ideas. It is where they can reflect on activities and ideas introduced in the workshops, and where they can work on their design ideas. Have each participant write their name on the inside of their portfolio.
Design Activity: Personal Symbols / Logos.

What's the Point:
It is important that participants make Design Portfolios their own. It is also important that they get a sense of what we mean by "design" during this workshop session. Often, the best way to do this is to have them engage in a design activity.

    To get participants to think about design from their own vantage point by using what they have listed (on the sign-in form) as their interests / hobbies and what makes them unique, to create a simple, yet meaningful picture to represent themselves. The picture will represent a personal symbol or logo that can be used to identify them at a glance.

    To get participants comfortable with drawing and sketching out their ideas, a basic necessity for working with and in Imagination Place!

What You'll Need:
  • small rectangular pieces of paper that participants can write their names on in large letters
  • a copy of Symbol Images page (included page containing several pictures that can be used to give participants ideas about representing things and ideas.)

What To Do:
  1. Have participants write their names in large letters on the rectangular papers that you have prepared. Ask them to place their names in front of them so that they can be seen by everyone. Say something like:

    Your name written, like the one on the inside of your portfolio is one way of representing you. When you see it you know that it stands for you. When others see it they know that it stands for you. Today you are going to come up with other ways of representing you.
  2. Depending on the size of your group let them share copies of the included symbol sheet and ask them to respond to the question included on it: "Can you tell what these pictures represent? Responses will vary but they will probably include: a phone, a girl or boy, a person in a wheel chair. Probe to find out if participants understand what is being represented and how the representation differs from the actual thing (e.g., a phone is actually thing that one can handle and use, bigger than the picture used to represent it; a person in a wheel chair is very different than the picture used to represent it. Additionally. each one of the pictures actually stands for more than just the single word that it might illicit. (E.g., the person in the wheel chair actually stands for wheel chair accessiblility.) The pictures that they are discussing stand for things without the actual object being present. Their names (written on the papers) can do much the same thing.
  3. Reiterate to participants that the Design Portfolio is a journal, record, etc. of their ideas, designs, inventions, notes, etc. To personalize their portfolios you want them to come up with a simple design that uses their interests and uniqueness to create a simple drawing or sketch that can represent them similar to the way the drawings represent things.
  4. Encourage participants to be imaginative and creative. Help them translate their interest and/or uniqueness into a personal symbol. If a participant is having particular difficulty coming up with an idea, you might have them draw a picture of themselves.
  5. Participant Biographies: Once participants have come up with a personal symbol, encourage them to write a short autobiography to include ith it. The personal biography that they write can be included later on when they create their first icon in KAHooTZ.
  6. Sharing: When they have finished, have them paste there personal symbol on their Design Portfolio. Have a "go-around" to allow participants to share what they have designed.


channel page Working With Imagination Place! in KAHooTZ

The demonstration and/or Tour of KAHooTZ is intended to whet the appetites of participants and hopefully get them excited about using it.

A tour of Imagination Place! in KAHooTZ consists of "Intros" included as part of each main Imagination Place! component.

Your participants might benefit from other computer related activities such as:

  • using software that helps them get familiar with the keyboard
  • using graphic programs that allow them to translate their design ideas into other electronic forms
  • practice that allows them to become familiar with the conventions of the computers they will be using (e.g., Windows Tour).
As time permits you may want to make some of these, part of your regular sessions.

Have participants visit:

Word Wave where:

  • Online Design Journal entries get participants thinking about and recording design in their own lives.
  • Design Survey -- Participants create their first X-pression that explores their ideas about design, invention & imagination.


KAHooTZ Logo KAHooTZ Help / KAHooTZ Tech Tips

Creating an Icon

During this workshop session, participants will have an opportunity to create their first Imagination Place! in KAHooTZ icon. It is important that they begin to understand the language of the on-line environment. The KAHooTZ on-line help has extensive information about the environment. Where you can find specific information is given below.

About Icons details information about icons and their importance in KAHooTZ including:

    - Representing Yourself
    - What is an icon and why do I need one?
    (Also see KAHooTZ in the Classroom: Curriculum Support Material for Teachers 1.1.1 -- 1.1.5)
    - Save An Icon -- Learn how to save representations of yourself.
    - Publish / Make Public an Icon -- Information about making an icon available to the KAHooTZ world.

The KAHooTZ Tour

A few words about the KAHooTZ Tour.

It is short and snappy with lots of sound, colorful screens, and animated text -- but:

  • It goes by very quickly and is completely text based
  • There is no way to pause screens while on the tour. So if there is something that you miss, you have to start the whole section over again if you want to try and catch it.
  • Go on the tour yourself before deciding if it's the best place to start with your participants


Design Notebooks

Entry (Optional): Sketch something that you use everyday, almost everyday or that you use a whole lot. Is your everyday object an example of technology? Tell why.


Just Between Us

Grasping notions of "personal symbol"

You might find that participants grasp the notion of personal symbols at different levels so you may need to come up with a number of ways of getting children to think about the use of symbols in their everyday life. For younger children simple examples are probably the best.

Promotional Materials

The Imagination Place! brochure, distributed to participants during this workshop, is designed to be shared by design club members with family and friends. It gives a good sense of what Imagination Place! is all about. Feel feel to distribute the brochure and stickers at a convenient point during the course of this workshop.


©2000 Education Development Center, Inc. All Rights Reserved.
A EDC/CCT project funded by NSF HRD# 9714749
Web related questions or comments: tmeade@edc.org

Last Revision: 10/17/00
At-a-Glance Introduction Preparation Workshops Resources Imagination Place!