Marvelous Machines & Glorious Gadgets
Marvelous Machines
What's the Point?
- To help participants recognize the range of functions performed by
machines.
- To help participants think about sequence as an aspect of how
machines work.
- To help participants explore the ways they view themselves in
relation to machines.
What You'll Need:
Pictures of all kinds of tools and devices / machines--everything from
flashy cars to farm equipment to a baby's stroller to a hair
dryer.
What to Do:
- Display the pictures of tools and devices / machines.
Talk about the different functions devices / machines perform. Have
participants brainstorm types of devices / machines and their functions--e.g.,
machines that help around the house, devices / machines used in
manufacturing, transportation devices / machines, entertainment devices / machines,
communication devices / machines, science devices / machines, health devices / machines,
etc.
- Ask, "What machines do you use? What machines would you like
to know how to use?" Help students talk about the circumstances
under which they might learn how to operate the machines they
name. Encourage them to imagine what it would be like, what
would be involved, who would teach them, how long it would take,
how they would use the machine. Also encourage
them to talk about barriers to their learning to use such
machines. Ask, "Do you think you might someday be able to learn how
to operate that machine?. "If not, why not?"
- Discuss and/or have participants sketch (in their Design Notebooks) sequence in relation to using a machine (e.g., set up or assemble the
machine, turn it on, guide it, etc.).
- Additionally you might want to encourage participants to think about machines, technology, and design -- ask:
- How are machines designed?
- Who designs them?
- What do you think a designer or inventor of a new machine does first?
- What do you think leads to the invention of a new machine or technology?
- How do you feel about machines and technology?
- What are some examples of some machines or technology you use?
List responses to this question on chart paper. Invite participants to add to it as they think of other
examples.
Glorious Gadgets
What's the Point?
- To help participants become aware of how tools and gadgets fill a need.
- To encourage participants to examine the mechanisms by which small tools and gadgets
operate.
What You'll Need:
- At least three kinds of can openers (one-piece type with a bottle opener on one end and a
can opener on the other, hand-operated crank type, electric), or "mixers" (wire whisk,
hand-crank egg beater, electric mixer), or any such household items or items that can be
found in school
- Any other gadgets you can bring in--kitchen gadgets, office
gadgets, and also gadgets associated with home and auto repair such as a
retractable tape measure, different types of screwdrivers, a
tire-pressure gauge, an adjustable wrench, etc.
What to Do:
- Pass around the can openers or mixers and ask, "What are these
things?. Talk about the fact that these represent different
solutions to the same problem. "What need do these objects fill?"
"What is the function of these things?. "How does each one
accomplish that function?" "How are they alike and how are they
different?" Give participants plenty of time to try out the gadgets so
they can see the differences and similarities among them.
- Give participants time to look through the other gadgets you've brought in. Talk about their designs, their functions, and how they work. Encourage participants to look closely at how the parts (if any) of the gadget work together. Talk about the sequence of motions involved when each gadget is used: "What do you do first? What happens then? What effect does that have?.
Working with Imagination Place! in KAHooTZ
Have Participants visit:
Wacky World
Kids' Puzzles,play with examples they find and develop X-pressions of their own.
Artifactsand develop X-pressions of their own based on what they find there.
Wacky Puzzles, play with Puzzle 3: What Part?and develop a similar X-pression of their own.
Tips & Tricks to get help looking "under the hood" of KAHooTZ technical options.
Review the Imagination Place! features that participants have
learned to use so far.
KAHooTZ Help / KAHooTZ Tech Tips
During this workshop session, participants will have an opportunity to create an Imagination Place! Xpression of their own. It is important that they begin to understand the language of the on-line environment. The KAHooTZ on-line help has extensive information about the environment. Where you can find specific information is given below.
- About Xpressions -- Information about the basic building blocks of KAHooTZ.
- About Create -- Find out more about creating backgrounds, draw, stamps, sound and text -- elements that are used to create Xpressions.
- Xpressions: How do I -- Create -- Information on starting, testing and changing Xpressions.
- Saving my Xpression (in "How do I Create) Learn how to save Xpressions you have created.
- Publish an Icon Information about making an icon available to the KAHooTZ world.
- About Mail Find out basic information about mail in KAHooTZ.
- How Do I Mail? Learn what you need to know to use mail in KAHooTZ.
Note: Be sure that each participant has an icon that has been published to KAHooTZ.
Show participants how to make an animation. Encourage them to use it to demonstrate sequence and cause and effect.
Design Notebooks
- Have participants make a list and/or sketches of machines
they want to know how to use.
- Ask participants to choose any gadget they're familiar with and make a series of simple drawings to show the sequence of what happens when the gadget is used. Each step should be labeled and/or briefly described in words.
- Use a sequence based on participants' sketches how a machine works as described in Marvelous Macines. Talk about the "events" in the sequence (what happens first, second, third, etc.). Have participants look for examples of cause and effect (e.g., when I push the button the light comes on). Ask participants to think about what cause and effect has to do with how devices / machines and tools work.
Just Between Us
Naming
Resist the temptation to push
students to give proper names for parts and
functions in their designs. The most important
concepts for them to grasp are those of the
relationships among parts and wholes and the idea
of sequence.
Extension
Ask participants to use building and other materials available
in the workshop room to make models of different kinds of real
machines. As students build, have them describe the parts of
the machines that are visible in their models and speculate
about how the parts are related to the machine's overall
functioning.
Resources
- The Way Things Work
- Eyewitness Books: Invention
- Marbles, Rollerskates, and Doorknobs: Simple Machines That
Are Really Wheels
- Bathtubs, Slides, and Roller Coaster Rails: Simple
Machines That Are Really Inclined Planes
- Seesaws, Nutcracker* and Brooms: Simple Machines That Are
Really Levers
- Mistakes That Worked
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