| Starting and Staying with Imagination Place -- You Have Options!
There are many ways of helping young designers in your design club to start and stay with Imagination Place!.
Quick Start Options
2) Design, Invent, Imagine
3) I'm a Designer, You're a Designer
4) Behind Every Good Shoe
5) Marvelous Machines and Glorious Gadgets
The four workshops listed above offer varying entry points into the worlds of design, invention, and technology -- key ideas and concepts in Imagination Place! While each workshop is potentially a valuable experience for children, to get children off to a quick and meaningful start, and help them get to the set of workshops that represent the heart of Imagination Place!, we suggest that for children's first time with Imagination Place, select one from among the four listed.
In-Depth Exploration
Once children have patented an invention in Imagination Place! and are ready to explore new designs and/or inventions, go back to the activities that you didn't cover in the first round of invention and have in-depth explorations of the topics contained in the remaining workshops.
Varying Design Themes
One suggestion for keeping the club fresh and exciting for members, is once children have gone from displaying their design at an Invention Convention, you might want to start over with a specific theme for the next set of designs. Consider declaring "kitchen mania" and have each child create a kitchen invention that the world forgot. Get children's ideas, too.
The role of e-mail: So far, they have talked a lot during the club, they've created several Xpressions, now it's time for them to talk to one another on line.
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